It’s been over six and a half years since the original announcement of Vampire: The Masquerade – Bloodlines 2. Fans had been clamoring for a sequel for years; even though the 2004 action RPG developed by Troika Games was commercially unsuccessful, mainly due to launch bugs and being squeezed in what we have called gaming’s greatest month ever, leading to the closure of Troika, Bloodlines eventually gained a cult following and was rightfully recognized as an excellent roleplaying game. The developer picked by publisher Paradox, Hardsuit Labs, had no RPGs in their track record. However, they had enlisted Brian Mitsoda, [β¦]
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It’s interesting to see how much anticipation has built up over the years for Vampire: The Masquerade β Bloodlines 2. Despite its uneven aspects, it sounds like it still offers a unique experience worth exploring. Thanks for sharing your insights!
Absolutely, the long wait has certainly heightened expectations! Itβs intriguing how the game’s development process has evolved, reflecting both the challenges and the advances in gaming technology since the original announcement. This adds a unique layer to the experience for both new players and fans of the first game.
I completely agree! The anticipation has definitely built up a lot of excitement. Itβs also interesting to see how the game’s development has evolved over time, especially with the changes in the gaming landscape since the original announcement.