Valve has announced that its hardware launch plans have been delayed. In a new post, the company admitted that it was initially going to have already announced launch dates and price windows for the Steam Machine, Steam Frame and Steam Controller. However, the current spike in memory prices has caused it to “revisit our exacting schedule and pricing.” While it hasn’t yet confirmed a new date, Valve has noted that it still intends to launch all three devices in the first half of 2026.
“Our goal of shipping all three products in the first half of the year has not changed,” explained Valve. “But we have work to do to land on concrete pricing and launch dates that we can confidently announce, being mindful of how quickly the circumstances around both of those things can change. We will keep you updated as much as we can as we finalize those plans as soon as possible.”
Further in the post, Valve has also offered more details about the Steam Machine and Steam Frame through an FAQ-like structure. Through this, the company has confirmed that streaming services outside of Steam’s Remote Play will be supported thanks to the latter’s built-in web browser. The VR headset also won’t have out-of-the-box support for the Valve Index’s lighthouse base station for more advanced player tracking. However, the modular and extensible software design of the Steam Frame will allow for users to come up with their own third-party solutions to bring in new compatibility features.
As for the Steam Machine, Valve has confirmed that it will be sharing faceplate CAD files, specs and details to ensure that third-party companies will also be able to make their own custom faceplates for the pre-built PC. The company has also noted that its RAM—DDR5 SODIMMs—and SSD—NVMe 2230 or 2280—will be accessible and fully upgradeable.
Valve’s announcement comes just a day after AMD CEO Dr. Lisa Su had announced during an earnings call that the Steam Machine is on track to be launched “early this year”. In a statement. Dr. Su also projected a double-digit percentage loss for its semi-custom SoC (system-on-a-chip) business owing to the current console generation still going strong.
“In gaming, revenue increased 50% year-over-year to $843 million. Semi-custom sales increased year-over-year and declined sequentially as expected,” she said. “For 2026, we expect semi-custom SoC annual revenue to decline by a significant double-digit percentage as we enter the seventh year of what has been a very strong console cycle. From a product standpoint, Valve is on track to begin shipping its AMD-powered Steam Machine early this year.”
While Valve has been rather quiet about its pricing strategy for the Steam Machine, the company had confirmed back in November that the pre-built PC’s cost will be competitive with similarly-specced custom PCs. “I think that if you build a PC from parts and get to basically the same level of performance, that’s the general price window that we aim to be at,” said Valve’s Pierre-Loup Griffais in November.
For more on the Steam Machine, Steam Frame and new Steam Controller, here is everything you need to know.

