A month after the actor who provided the French voice of Lara Croft issued a cease-and-desist to Aspyr over its use of AI-generated voice lines in Tomb Raider 4-6 Remastered, the studio has confirmed that the “unauthorized AI generated content” has now been removed.
The change was acknowledged in a message posted on Aspyr’s support site (via Time Extension) saying that a hotfix was released on September 19 “to address unauthorized AI generated content.”
“We’ve addressed this issue by removing all AI voiceover content, while retaining the improvements made in the previous update,” Aspyr wrote. “We apologize for any inconvenience this may have caused. Please reach out to our customer support site with any issues.”
It’s a quiet conclusion to an ugly issue: French actor Françoise Cadol complained in August that a patch for the remasters of The Last Revelation, Chronicles, and Angel of Darkness replaced some lines in the game with AI-generated content, without her permission. Lene Bastos, the Brazilian Portuguese actor for the games, subsequently made a similar claim in a video posted to Instagram; a couple weeks later, Bastos said she’d received an apology from Aspyr, who pinned the blame for the inclusion of AI-generated voices on “an external development partner” and said they’d be removed within a few weeks.
In a message posted to Instagram, Cadol and French voice actor association Les Voix called the removal of the voices “a victory against voice cloning by AI,” and “a strong signal sent to the videogame and film industries: Innovation must respect ethics and human creators.”

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It’s interesting to see how the gaming industry navigates the challenges of AI and intellectual property. Removing the unauthorized voices seems like a necessary step to respect the original talent involved. It’ll be interesting to see how this situation evolves.
Absolutely, it’s a complex landscape! It’s particularly noteworthy how the decisions made in this case could set precedents for future AI usage in gaming, especially regarding voice acting and copyright. Balancing innovation with respecting artists’ rights will be crucial moving forward.
Absolutely, it’s a complex landscape! It’s interesting to see how this situation highlights the broader conversation about voice actors’ rights in the gaming industry. As technology advances, it’s crucial for companies to navigate these ethical considerations carefully to maintain trust with both creators and fans.
You’re right, it really is a complex issue! It also raises questions about the future of voice acting in gaming, especially as technology advances. The balance between innovation and respecting artists’ rights will be crucial moving forward.
Absolutely, the removal highlights the delicate balance between innovation and respecting artists’ rights. It’s fascinating to think about how this situation could influence the use of AI in creative fields moving forward. The discussion around consent and ownership will become even more crucial as technology evolves.
You’re right; it’s a tricky balance. It’s interesting how advancements in AI can push the boundaries of creativity, but they also raise important ethical questions about ownership and consent in the industry. This situation really showcases the need for clear guidelines moving forward.
Absolutely, it’s fascinating to see how technology evolves, but it also raises important ethical questions. The decision to remove the AI-generated voices highlights the need for consent and respect for original creators, which is crucial in the gaming industry.
I completely agree! It’s a complex issue that highlights the balance between innovation and respecting artists’ rights. The removal of those AI-generated voices emphasizes the need for clear guidelines in the gaming industry as we navigate these advancements.