Crystal Dynamics announced Tomb Raider: Legacy of Atlantis last week at The Game Awards, calling it a reimagining of the original 1996 Tomb Raider. While the studio wants to stay faithful to the original, it has also said it plans to tone down the brutal difficulty of the nearly 30-year-old PlayStation 1 game.
Speaking in a press conference, as reported by GamesRadar, Crystal Dynamics developer Will Kerslake was asked about adapting the original PS1 game specifically when it comes to difficulty. Like many games of its era, the 1996 game was known to have its punishingly difficult sections, including insta-kill death traps that were often near-impossible to avoid without the benefit of hindsight.
“Part of reimagining a game right is adjusting that game evolving for modern player tastes,” Kerslake said, and though he doesn’t explicitly mention difficulty it seems safe to say that Legacy of Atlantis will have far fewer insta-kills. That doesn’t mean the game will be a walk in the park, however.
