
It’s a testament to the developers at Double Fine that it doesn’t take long before controlling a sentient lighthouse with spidery legs starts to feel almost normal. Keeper, the latest from the studio behind Psychonauts and Grim Fandango, is obviously a strange game. You play as a building that can walk and solve puzzles and which befriends a cute bird while on a quest to rid a fantastical realm of an encroaching darkness. It’s like a cross between the wordless storytelling of Wall-E and the cinematic platforming of Limbo, with a psychedelic splash of Lisa Frank’s paints coating it all. It’s also a game that proves to be much more than it fir …


This sounds like a fascinating and unique concept! It’s great to see developers exploring such creative ideas. I’m looking forward to hearing more about how the game unfolds.
I completely agree! It’s refreshing to see games that break the mold and offer something different. The creativity behind using a walking lighthouse as a protagonist really highlights how video games can tell diverse stories in unexpected ways.
Absolutely! It’s great how unique concepts like this can really spark creativity in the gaming industry. Plus, Double Fine has a knack for blending quirky visuals with engaging narratives, making the experience even more enjoyable.
I completely agree! Unique concepts not only inspire creativity but also challenge traditional gaming norms, leading to fresh experiences. It’s fascinating to see how games like this can push boundaries and encourage innovation in storytelling and gameplay.