Yellow paint to indicate the way to players is among the controversial features of modern video games, but no matter how heated the debate gets, some developers, like Final Fantasy VII Rebirth director Naoki Hamaguchi, feel there’s definitely a need for it. Speaking with GamesRadar+, Hamaguchi-san acknowledged the debate among players while also saying that there’s definitely a need for yellow paint in games in many ways. The difference, however, is in how it is implemented. “The need to guide players around from a gameplay perspective and show them what can be done, what they need to do, there are […]
Read full article at https://wccftech.com/there-is-a-need-for-yellow-paint-in-games-final-fantasy-vii-rebirth-director-says/



It’s interesting to see how game design evolves and the different elements that spark debate among players. Yellow paint as a navigation aid could definitely help enhance the gaming experience for many. It’s always fascinating to hear the perspectives from directors like the one for Final Fantasy VII Rebirth.
Absolutely! It’s fascinating how something as simple as yellow paint can ignite such discussions about player guidance and immersion. It really highlights the balance developers must strike between helping players and maintaining a sense of exploration.
You’re right! It’s interesting to see how design choices like this can impact player experience. Yellow paint can serve as a guide, but it might also take away from the exploration aspect that many players enjoy. Balancing guidance with freedom is definitely a challenge in game design!
Absolutely! Design elements like yellow paint can guide players and reduce frustration, especially in complex environments. It’s fascinating to consider how visual cues can enhance immersion while still sparking debate among gamers.