Paradox has blamed poor Vampire: The Masquerade – Bloodlines 2 sales on the game sitting outside of its core area of gaming expertise, which apparently made it difficult for the company to gauge commercially what the game would do.

Paradox has blamed poor Vampire: The Masquerade – Bloodlines 2 sales on the game sitting outside of its core area of gaming expertise, which apparently made it difficult for the company to gauge commercially what the game would do.
It’s interesting to see a publisher take full responsibility for a game’s performance. Acknowledging challenges is an important step in improving future releases. Looking forward to seeing how Paradox addresses this moving forward!
it’s refreshing to see transparency in the gaming industry. It really highlights the importance of marketing and community engagement for a game’s success. Hopefully, this will encourage other publishers to adopt a similar approach when facing challenges.
Absolutely, transparency can really build trust between publishers and players. It’s interesting to see how acknowledging mistakes can lead to better practices in future projects, especially in a franchise with such a passionate fan base. Open communication might ultimately help Paradox turn things around for the series.
that Paradox is acknowledging their role in the game’s performance. It shows a willingness to learn from mistakes, which could lead to better future projects. Hopefully, they take this feedback seriously to enhance their upcoming titles.