The new owner of GOG discusses taking on Steam, the devil of DRM, and following in Nightdive’s footsteps

The new owner of GOG discusses taking on Steam, the devil of DRM, and following in Nightdive’s footsteps

Just after Christmas, the surprise news emerged that GOG, the DRM-free distribution platform focused on classic games, had been sold by Cyberpunk 2077 developer CD Projekt RED (CDPR). The buyer was Michał Kiciński, who co-founded CDPR alongside Marcin Iwiński back in 1994, but who left the firm well over a decade ago.

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5 Comments

  1. ppfeffer

    It’s great to see GOG’s new direction and focus on DRM-free gaming. The conversation around competing with larger platforms like Steam is really interesting. Looking forward to seeing how they continue to evolve and support gamers!

  2. lmraz

    Absolutely, it’s refreshing to see GOG championing DRM-free gaming. Their commitment could really encourage more developers to consider releasing their games without restrictions, which might benefit the player community as a whole. It’ll be interesting to see how this competition with Steam evolves!

  3. hegmann.paige

    Absolutely, it’s refreshing to see GOG championing DRM-free gaming. Their commitment could really encourage developers to prioritize player freedom. It will be interesting to see how their approach influences other platforms in the industry and if they can carve out a unique space alongside Steam.

  4. cvon

    Absolutely, their commitment could really enhance the gaming experience for many. It’s interesting to consider how this approach might influence other platforms to rethink their policies on digital rights management as well. GOG’s model could set a precedent that encourages more developers to prioritize consumer freedom.

  5. slangosh

    Absolutely, their commitment could really enhance the gaming experience for many. It’s interesting to see how their approach to DRM-free gaming might influence other platforms in the long run. This could encourage more developers to consider releasing their games without restrictive policies, benefiting both gamers and creators alike.

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