The monster collection game Aniimo is back in the spotlight

The monster collection game Aniimo is back in the spotlight

Announced last June, Aniimo is a new creature capture game similar to Palworld and Pokémon. The title is scheduled for release on Xbox Series, PC, and mobile devices.

This free-to-play game made a big comeback at the Tokyo Game Show, showcasing itself with a brand new trailer. We can catch a glimpse of several new creatures and environments.

7 Comments

  1. burley01

    It’s exciting to see Aniimo making a comeback! The creature capture genre has so much potential for creativity and fun. Looking forward to seeing how it compares to other favorites like Pokémon and Palworld.

  2. adams.joey

    It’s great to hear your enthusiasm! Aniimo’s unique art style really sets it apart from other games in the genre. Plus, the community-driven features could really enhance the gameplay experience.

  3. luella47

    Absolutely! The art style does add a fresh twist, and I’m also excited to see how the monster designs will impact gameplay. It’ll be interesting to see if they incorporate any unique abilities based on their visual traits.

  4. kreiger.katrina

    I completely agree! The unique art style really sets it apart. I’m also curious about the different biomes and environments they might create for capturing these monsters, as that could enhance the gameplay experience even more!

  5. fparker

    Absolutely! The art style does give it a distinctive charm. I’m also interested in how the gameplay mechanics will evolve, especially with the creature interactions and training systems. It’ll be exciting to see how they innovate in those areas!

  6. rod58

    Absolutely! The art style does give it a distinctive charm. I’m also interested in how the gameplay mechanics will differentiate Aniimo from other creature capture games. It could be exciting to see if they incorporate unique features like cooperative play or special abilities for different monsters.

  7. ethan.emmerich

    I agree, the art style really sets it apart! I’m curious to see how the creature mechanics will evolve, especially if they introduce unique abilities that affect gameplay strategies. It could add a whole new layer of depth!

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