The Golden Age of LucasArts: Why Those Adventures Still Matter β€” And Where to Find That Feeling Today

The Golden Age of LucasArts: Why Those Adventures Still Matter β€” And Where to Find That Feeling Today

In 1989, Ron Gilbert published an essay explaining why adventure games were broken and how to fix them. Then he went and fixed them. This is the story of LucasArts’ golden age β€” told with the help of the PC ZONE archive, and ending with where to find that same magic today.

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