The Elder Scrolls’ starting dungeons are cursed

The Elder Scrolls’ starting dungeons are cursed

Every great story starts in a dungeon. At least, that’s what the folks at Bethesda must’ve thought when they decided to begin almost every The Elder Scrolls game in the same fashion: Sad and imprisoned. Following some of the best cinematic intros in gaming, the starting dungeons act as veritable thrill-killers before you make it out of the opening sequence and into the open world. And that’s a shame, for The Elder Scrolls games would be in spitting distance of perfection if it weren’t for that first-dungeon curse.

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