Game Rant spoke with Diablo 4 Lead Class Designer Dominick Sileo about the creation of the Paladin and the challenges the team faced in modernizing the class from its Diablo 2 incarnation. Sileo was able to share some insightful details about the design philosophy for Diablo 4‘s Paladin, along with some of the accommodations that had to be made in order to make the class feel at home in a modern Diablo game. The result is a compromise that blends the nostalgia fans of Diablo 2 have for the class with the gameplay goals the team had for a modern interpretation of the holy knight archetype.

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