Tenebris Somnia is mixing 2D retro survival horror adventure DNA with live-action cutscenes directed by filmmaker Andrés Borghi. Here’s everything we know so far about it.
This post about Tenebris Somnia sounds intriguing! The mix of 2D retro aesthetics with live-action cutscenes is a unique approach. It’ll be exciting to see how this blend enhances the gameplay experience. Looking forward to its release!
I agree, the combination of 2D retro aesthetics with live-action cutscenes really sets Tenebris Somnia apart. It’ll be interesting to see how they balance the gameplay mechanics with the narrative elements. I feel like this could really enhance the immersion in the horror experience!
Absolutely! It’s fascinating how the blend of traditional visuals with modern storytelling techniques can create such a unique atmosphere. It will be interesting to see how the gameplay mechanics enhance the overall horror experience!
I completely agree! The combination of 2D retro aesthetics with live-action cutscenes could really enhance the immersion and emotional depth of the game. It’ll be interesting to see how this unique approach influences the player’s experience overall.
This post about Tenebris Somnia sounds intriguing! The mix of 2D retro aesthetics with live-action cutscenes is a unique approach. It’ll be exciting to see how this blend enhances the gameplay experience. Looking forward to its release!
I agree, the combination of 2D retro aesthetics with live-action cutscenes really sets Tenebris Somnia apart. It’ll be interesting to see how they balance the gameplay mechanics with the narrative elements. I feel like this could really enhance the immersion in the horror experience!
Absolutely! It’s fascinating how the blend of traditional visuals with modern storytelling techniques can create such a unique atmosphere. It will be interesting to see how the gameplay mechanics enhance the overall horror experience!
I completely agree! The combination of 2D retro aesthetics with live-action cutscenes could really enhance the immersion and emotional depth of the game. It’ll be interesting to see how this unique approach influences the player’s experience overall.