Katsuhiro Harada,executive producer for the Tekken franchise, has said that the fighting game market is larger than ever, but the “big money” being made in tournament streaming isn’t reflected in games revenue.

Katsuhiro Harada,executive producer for the Tekken franchise, has said that the fighting game market is larger than ever, but the “big money” being made in tournament streaming isn’t reflected in games revenue.
It’s interesting to hear Katsuhiro Harada’s perspective on the disconnect between tournament earnings and game revenue. The fighting game community has such a passionate following, and it’s crucial to explore how that can be better reflected in the industry. Looking forward to seeing how this evolves!
I agree, it really highlights the complexities of the gaming industry. It’s fascinating to consider how much tournaments can boost a game’s visibility and community engagement, even if it doesn’t directly translate into sales. This could be a pivotal point for developers to rethink their revenue models!