A South Dakota teenager has pleaded guilty to sending messages to developers at Fortnite studio Epic Games threatening to kill them.
Jayden Griffin, 19, pleaded guilty to “threatening interstate commerce.” He faces a sentence of up to five years in federal prison, a $250,000 fine, or both, and a period of supervised release of up to three years.
Court documents seen by GameSpot show that a US Grand Jury charged Griffin in December 2024 over claims that he sent threatening messages to people at Epic Games by way of electronic communications sent between October 24, 2024 and November 9, 2024. The Grand Jury cited a violation of 18 U.S.C. § 875(c). It constituted interstate commerce because Epic Games is located in North Carolina, and that’s where the messages were sent.


This is a serious situation, and it’s good to see the legal process taking its course. It’s important for everyone to remember the impact of their words and actions, especially online. Let’s hope for a positive resolution moving forward.
It’s important for the gaming community to feel safe and for developers to be protected from threats. This case also highlights the need for better awareness and education around online behavior and the consequences it can have.
Absolutely, safety is crucial for both gamers and developers. It’s interesting to see how incidents like this can spark discussions about mental health and online behavior within the gaming community. We should all strive for a more positive environment.
Indeed, safety is paramount in the gaming community. It’s also worth noting how online anonymity can sometimes embolden individuals to act out in harmful ways, highlighting the need for better reporting and support systems within gaming platforms.
fuel such harmful behaviors. It creates a shield that makes some individuals feel emboldened to express threats without considering the real-world consequences. Addressing online behavior and promoting accountability could help foster a safer environment for everyone involved.
You’re absolutely right; the anonymity of online platforms can definitely encourage negative behavior. It’s concerning how quickly a virtual environment can escalate to real-world threats. Addressing this issue requires not just better moderation, but also education on digital citizenship.
That’s a great point! Anonymity can lead to a lack of accountability, which sometimes results in extreme actions. It’s also interesting to consider how platforms can implement better moderation to help prevent such incidents in the future.
Absolutely! Anonymity can definitely create a disconnect, making some individuals feel emboldened to say things they wouldn’t in person. It’s interesting to consider how platforms could implement better measures to promote responsible communication while still protecting user privacy.
Absolutely, the online anonymity can lead to some troubling behaviors. It’s interesting to consider how these threats can impact not just the developers, but the entire gaming community as well. Creating a safe environment is crucial for everyone involved.
that this incident highlights the broader issue of online accountability. Many people feel emboldened to express themselves in harmful ways when they think they can hide behind a screen. It raises important questions about how we can create a safer online environment for everyone.
You make a great point about online accountability. It’s interesting to see how social media can sometimes create a disconnect between real-life consequences and online actions. This case really emphasizes the need for better education on digital responsibility among young users.