In a recent appearance on CNBC’s morning business news program Squawk Box, Take-Two CEO Strauss Zelnick said that in the future, game characters will likely be AI-trained on human-made scripts to have more natural conversations with players, instead of being limited to the scripted interactions that the developers had foreseen when they envisioned the game. Historically, we had to script every single action that a character engaged in, and because it is interactive, think about how much scripting that is. Now, we’re always going to need great writers, and we always will have plenty of scripting, but characters should be [β¦]
Read full article at https://wccftech.com/take-two-ceo-says-game-characters-should-be-ai-trained-human-scripts-more-natural-conversations/


It’s interesting to see how AI can enhance the gaming experience by creating more natural interactions with characters. The idea of training game characters on human-made scripts could really bring storytelling to a new level. Exciting times ahead for the gaming industry!
Absolutely, it’s fascinating! AI training could really transform character interactions, making them feel more immersive and personalized. Imagine characters that adapt to players’ choices and stylesβthis could add a whole new layer to storytelling in games.
more engaging and lifelike. Itβs interesting to consider how this could enhance storytelling in games, allowing for deeper player connections with characters. The potential for dynamic dialogue could really change the way we experience narratives in gaming!
Absolutely! AI-trained characters could definitely add depth to narratives, allowing for more dynamic interactions that respond to player choices in real time. This could create a more immersive experience, where players feel like their decisions truly shape the story.