SWAPMEAT Mini-Review: Vile, Repugnant, and a Blast to Play

SWAPMEAT Mini-Review: Vile, Repugnant, and a Blast to Play

Gross-out games are a bit of an oddity for me. I usually get the ick from them, and playing them is something I just can’t abide, but for whatever reason, the grossness of SWAPMEAT ends up entertaining me instead. The core idea is simple: it’s a third-person shooter with missions spread across different planets, and to survive, you steal body parts from defeated enemies to gain new abilities, mixing and matching them however you want.

SWAPMEAT on PC

The result is that you might wind up with a flying saucer for legs, a ninja for a head, and an eyebeam laser for a torso, plus your guns, helping you cut through the chaos. As you complete side objectives on each world, you level up and steer yourself toward a build focused on an elemental damage type, a swarm of fly companions, or just an absurd amount of health.

Each world has a main objective, but also a pile of side tasks you’ll stumble across as you explore. None of this is revolutionary design, but it’s all pretty fun, and it makes each run feel a bit like Helldivers… if Helldivers was drenched in meat. It’s a supremely silly concept and a supremely silly game, but it’s also immensely replayable.

It helps that it has co-op, meaning you and some friends can jump into the mess together and fend off the endless tide of meat and gore threatening to swallow the galaxy. Also, there’s a non-zero chance you’re actually working for the villain, which adds a fun layer to poke at and figure out.

The post SWAPMEAT Mini-Review: Vile, Repugnant, and a Blast to Play appeared first on Green Man Gaming Blog.

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