Though it knows the marks it needs to hit, Super Meat Boy 3D struggles with execution. Developed by Sluggerfly and Team Meat (though once again minus series co-creator Edward McMillen, who quietly split from the studio a decade ago while working on Mewgenics), the latest installment is a sloppier platformer than its 2D counterparts. Loose movement and restrictive camerawork drop an added layer of unanticipated challenge on an already tough platformer. What could have been a moment for reinvention instead feels like the series confidently jumping head-first into the same meat grinder.

