Super Meat Boy 3D review: a sloppy transition from 2D to 3D

Super Meat Boy 3D review: a sloppy transition from 2D to 3D

Though it knows the marks it needs to hit, Super Meat Boy 3D struggles with execution. Developed by Sluggerfly and Team Meat (though once again minus series co-creator Edward McMillen, who quietly split from the studio a decade ago while working on Mewgenics), the latest installment is a sloppier platformer than its 2D counterparts. Loose movement and restrictive camerawork drop an added layer of unanticipated challenge on an already tough platformer. What could have been a moment for reinvention instead feels like the series confidently jumping head-first into the same meat grinder.

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