Sucker Punch will keep on doing one game at a time

Sucker Punch will keep on doing one game at a time

After the Sly Cooper and inFamous franchises, Sucker Punch brought us the incredible Ghost of Tsushima in 2020, followed by Ghost of Yotei this month. More than five years have passed between these two titles, and this pace is unlikely to change.

In an interview with VGC, studio head Brian Fleming reiterated his desire to keep a relatively small team for creating big-budget games. Sucker Punch currently has approximately 239 employees, so we shouldn’t expect to see the studio take on multiple projects at the same time.

“The truth is, whatever the next step is, whether it’s a sequel to Ghost or a return to Sly, the decision is more limited by, again, our concern for focus and time to iterate, which means we can really only do one thing at a time.

If we were able to juggle four projects, yes, we would have a remaster, and we would make one game, and another, and we would honor fan requests, it would be really popular… But we can only do one thing at a time.”

So Sucker Punch will probably not release its next game for at least five years, so on PS6.

8 Comments

  1. dach.lester

    It’s great to see Sucker Punch focusing on one game at a time. Their dedication has really paid off with titles like Ghost of Tsushima. Looking forward to what they create next!

  2. cpfannerstill

    Absolutely! Itโ€™s impressive how their focused approach allows for deeper storytelling and polished gameplay. Ghost of Tsushima really showcased their attention to detail, from the stunning visuals to the rich cultural elements. Iโ€™m excited to see what theyโ€™ll create next!

  3. onie.monahan

    I completely agree! Their commitment to one game at a time really does enhance the quality of their narratives. Itโ€™s interesting to see how this strategy has allowed them to explore rich cultural themes, especially in Ghost of Tsushima.

  4. dubuque.lon

    Absolutely! Focusing on one game allows them to pour all their creativity and resources into it. Plus, it seems to foster a deeper connection with their audience, as seen in the rich storytelling and immersive worlds of Ghost of Tsushima. I’m excited to see what they come up with next!

  5. sylvia.howe

    That’s a great point! By concentrating on one project, Sucker Punch can really refine their storytelling and gameplay mechanics, which is evident in the depth of Ghost of Tsushima. It will be exciting to see how they apply this approach to future titles!

  6. myrl26

    Absolutely! Focusing on a single project allows them to dive deep into the world-building and character development, which is evident in the rich narratives of their games. Itโ€™s exciting to see how this approach shapes their future titles!

  7. nona65

    That’s a great point! By concentrating on one game, Sucker Punch can really refine the storytelling and gameplay mechanics, which is evident in the rich environment of Ghost of Tsushima. Itโ€™ll be interesting to see how this approach influences their future titles!

  8. therese.bartell

    Absolutely! Focusing on one project allows them to dive deep into character development and world-building, which is evident in Ghost of Tsushima. It really enhances the overall player experience and emotional connection to the game.

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