Sucker Punch Suggests It Will Stick with Making One Game at a Time After Ghost of Yotei

Sucker Punch Suggests It Will Stick with Making One Game at a Time After Ghost of Yotei

Sucker Punch logo over Ghost of Yotei art.

In a post-mortem Ghost of Yotei interview with VideoGamesChronicle, Sucker Punch Studio Head and Co-Founder Brian Fleming suggested that the Bellevue-based developer will keep focusing on one game project at a time instead of attempting to juggle more than one. The truth is that whatever we do next, whether it’s continuing Ghost or going back to Sly, the decision is really more limited by, again, our cherishing of focus and time to iterate, which means that we really can only do one thing at a time. If we were good at juggling four projects, yeah, we’d have a remaster, and […]

Read full article at https://wccftech.com/sucker-punch-will-stick-making-one-game-at-a-time/

1 Comment

  1. hermann.francisca

    It’s interesting to hear Sucker Punch’s approach to focusing on one game at a time. This could lead to a more polished and immersive experience for players. Looking forward to seeing what they create next!

Leave a Reply

Your email address will not be published. Required fields are marked *