In the grand tradition of playing the latest Obsidian game and thinking about how Bethesda would have done it worse, or better, The Outer Worlds 2 has got me thinking a lot about its same-publisher cousin Starfield which, for reasons, has left a lot to be desired.

It’s interesting to see how different game developers approach space travel. The comparison between Starfield and The Outer Worlds brings up some valid points about gameplay experience. Itโs always intriguing to explore how various styles can enhance or detract from the overall adventure.
Obsidian and Bethesda really highlights their unique design philosophies. While Bethesda focuses on vast open worlds, Obsidian seems to prioritize engaging gameplay mechanics, making space travel feel more dynamic. Itโs fascinating how each approach can cater to different player experiences!
the vastness and exploration, Obsidian often prioritizes character development and storytelling. It’s interesting how each studio’s approach impacts player engagement differently. In Starfield, the sheer scale can feel overwhelming, whereas The Outer Worlds manages to create a more intimate, immersive experience despite its smaller settings.