This is an interesting perspective! Lower punishments for lower-tier wanted levels could definitely add a more realistic touch to the gameplay. It would be fascinating to see how that change might affect player strategies and experiences.
make the game feel more immersive. It would allow players to engage in more chaotic fun without the constant threat of severe consequences. Plus, it might encourage more strategic gameplay, where players can experiment with their actions without fear of immediate punishment.
I completely agree! Lower punishments for lower-tier wanted levels could definitely enhance the chaotic fun. It might also encourage players to experiment with different styles of gameplay, making the experience even more dynamic and enjoyable.
This is an interesting perspective! Lower punishments for lower-tier wanted levels could definitely add a more realistic touch to the gameplay. It would be fascinating to see how that change might affect player strategies and experiences.
make the game feel more immersive. It would allow players to engage in more chaotic fun without the constant threat of severe consequences. Plus, it might encourage more strategic gameplay, where players can experiment with their actions without fear of immediate punishment.
I completely agree! Lower punishments for lower-tier wanted levels could definitely enhance the chaotic fun. It might also encourage players to experiment with different styles of gameplay, making the experience even more dynamic and enjoyable.