RPGs have a relationship problem, and it’s all about you. You help someone for a reward. You encourage someone to change so they suit your preferences. You make someone love you because you picked the right things to say. For Abby Howard and Tony Howard-Arias of Black Tabby Games, putting you at the center of relationships makes friendships and romances shallow. So for their horror RPG-slash-visual novel Scarlet Hollow, they set out to find a solution.

This post raises an interesting point about the nature of relationships in RPGs. It’s refreshing to see a discussion that goes beyond the typical player-centric approach. Looking forward to more insights on this topic!