Scarlet Hollow raises the standard for what RPGs where choices matter should aim to achieve

Scarlet Hollow raises the standard for what RPGs where choices matter should aim to achieve

The horror RPG Scarlet Hollow wasn’t the game Black Tabby duo Abby Howard and Tony Howard-Arias initially set out to make. Like Slay the Princess before it, the team viewed Scarlet Hollow as a warm-up act for the as-yet-unannounced game they really want to make, one day. Yet five years after the game’s first chapter launched, it’s raising the standard for what RPGs can, and should, achieve in their storytelling.

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