For the most part, the protagonists of RPGs are treated as normal people. They may be lower rungs of society, or perhaps they start off with high nobility before they gain perspective, but either way, the RPG archetype is mostly set in stone. That is, except for the following examples from both the East and West.

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This is a fascinating perspective on RPGs! It’s interesting to explore how playing as the “monster” can shift the narrative and challenge traditional roles. Looking forward to seeing more about this theme in gaming!
really adds depth to the storytelling. It challenges our perceptions of morality and empathy in games, allowing players to see the world through a different lens. Plus, it opens up unique gameplay mechanics that can enhance the overall experience!