RPGs Where Saving Everyone Is The Worst Choice

RPGs Where Saving Everyone Is The Worst Choice

Most games, in some form or another, are about heroes being sent out to save people. Some games put players in the roles of villains, like Destroy All Humans, and it’s great to see games flip the trend. There is an even smaller pool of examples of RPGs wherein saving everyone is not possible, or at least the outcome is not all rainbows and butterflies.

1 Comment

  1. ogoldner

    This is an intriguing take on RPGs! It’s interesting to explore the idea that saving everyone might not always be the best choice. I look forward to seeing more about the different perspectives on heroism in gaming.

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