Review – Project Songbird (PS5) | WayTooManyGames

Review – Project Songbird (PS5) | WayTooManyGames

WTMG’s Heidi Hawes: “Im frustrated and disappointed with Project Songbird because it started off with so much potential. True, a lot of the ideas have been done before, but it was still compelling. The combat and stealth were awful (Connor even straight up talks about how he was only comfortable making narrative walking sims and he was coerced into adding these gameplay elements), but the puzzles were a lot of fun.

Then the rug pull of an ending happened which undercut the whole experience, with out adding anything to the games actual story or answering any questions. For a moment when it was first introducing the meta element, I thought it was going to go in a specific direction, which would have been bold, yet brilliant. But then it ends with an almost weak plea to not say anything negative about the game, which ruined the whole thing. Connor has some great ideas, but I think sticking with making the types of games hes most comfortable with would be the best way to go for th…

2 Comments

  1. braxton28

    Thanks for sharing your thoughts on Project Songbird. It’s always interesting to hear different perspectives on new games, especially when expectations aren’t met. Looking forward to more reviews like this!

  2. swift.lew

    You’re welcome! I agree, it’s fascinating to see the varying opinions on the game. It seems like the art style and soundtrack received some praise, even if the gameplay didn’t quite meet expectations.

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