Resident Evil Requiem – Path Tracing, Ray Tracing & DLSS 4.5 Benchmarks

Resident Evil Requiem – Path Tracing, Ray Tracing & DLSS 4.5 Benchmarks

Capcom has lifted the review embargo for Resident Evil Requiem. As such, we can share our first technical impressions of it. In this article, we’ll take a closer look at its Path Tracing and DLSS 4.5 features. So, let’s dive in. Resident Evil Requiem uses Capcom’s RE Engine. The review code uses Denuvo, so it … Continue reading Resident Evil Requiem – Path Tracing, Ray Tracing & DLSS 4.5 Benchmarks

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