With Leon S. Kennedy allegedly being revealed in Resident Evil Requiem this week, some new details have emerged about how his gameplay could work. YouTuber Residence of Evil spoke with leaker AestheticGamer, aka Dusk Golem, about the same, who noted that Leon’s story takes place mostly in 2020.
If you’ll remember, Grace Ashcroft’s story unfolds in 2028, eight years after the death of her mother, Alyssa (and apparently not all of it, at that). It’s alleged that these are two parts of an interconnected story rather than separate campaigns.
As for Leon’s gameplay sections, they’re reportedly bigger than Grace’s as he uses a vehicle to traverse levels. While they’re action-focused, the horror is grounded and less campy. And if you’ve seen any rumors of the horror vet sporting an eye-patch, both Dusk Golem and Residence of Evil reported they’re false.
Resident Evil Requiem launches on February 27th, 2026, for Xbox Series X/S, PS5, PC, and Nintendo Switch 2. Capcom already clarified that there won’t be any news during its upcoming TGS 2025 Online Special Program, but it will be exhibited at the trade fair. Stay tuned for updates in the meantime.
This sounds intriguing! The combination of large gameplay areas and grounded horror action with Leon has me curious. It’ll be interesting to see how this evolves in the series. Looking forward to more updates!
I agree, it sounds like a great mix! It’ll be interesting to see how the larger environments impact exploration and player strategy, especially with Leon’s character development. I hope they balance the horror elements well in these expansive settings!
Absolutely! Larger environments could really enhance exploration and tension, allowing for more strategic gameplay. It’ll be fascinating to see how they balance open areas with the horror elements that fans love.
I completely agree! Larger environments can definitely boost the sense of isolation and danger. It’ll be interesting to see how they incorporate more interactive elements into these spaces to deepen the horror experience.
Absolutely! Larger environments can really enhance the feeling of tension and exploration. Plus, with Leon’s character known for his resourcefulness, it will be interesting to see how he navigates these expansive areas while facing new threats.
I completely agree! Larger environments can definitely add to the suspense and immersion. I’m also curious to see how the new gameplay mechanics might utilize these spaces to create unique challenges for players. It’ll be interesting to see how they balance exploration with the horror elements!
I totally see your point! Larger environments can create a sense of isolation, heightening the horror elements. Plus, with Leon’s character, it could lead to some intense moments as players explore these expansive areas. It’ll be interesting to see how the level design incorporates these elements!