Between blasting through hordes of zombies as Leon or sneaking by them as Grace, Resident Evil Requiem promises an incredibly tense experience. However, if itās too much for some players, especially those not used to survival horror, there will be a Casual Mode available at launch.
It promises a more ārelaxedā experience, and the addition of aim assist for much easier headshots. For those who want something more challenging, thereās Standard (Modern), which is a ābalanced experience of suspense and accomplishment.ā You can expect a difficulty level thatās more akin to the modern Resident Evil games.
And for those seeking a more old-school experience, thereās Standard (Classic). The difficulty here is āsimilar to classic Resident Evil gamesā and recommended for long-time fans with the return of ink ribbons. However, they donāt fully replace the traditional save system for both characters, instead limiting auto-saves for Grace.
At this point, it doesnāt seem like Leon will use them at all. Although Capcom didnāt confirm whether his vehicle would be drivable or address rumours about his more open levels, director Koshi Nakanishi did tease that Elpis is a ākey partā of the game. Furthermore, Leon seems to have a secret relating to it. And while zombies have become more realistic, right down to an imposing butcher, there are still mutated foes, like this giant hulking monstrosity that pursues Grace.
Launching on February 27th, Resident Evil Requiem will be available for Xbox Series X/S, PS5, PC, and Nintendo Switch 2. Capcom previously confirmed there wouldnāt be a demo, since itās focused on finishing the game, but Nakanishi promised that thereās āmuch more to shareā before release.

