Reports of ad-supported Xbox game streams show Microsoft’s lack of imagination

Reports of ad-supported Xbox game streams show Microsoft’s lack of imagination

Currently, Microsoft’s long-running Cloud Gaming service is limited to players that have a Microsoft’s Game Pass subscription. Now, new reporting suggests Microsoft is planning to offer non-subscribers access to game streams paid for by advertising in the near future, but only in extremely limited circumstances.

The latest wave of rumors was set off late last week when The Verge’s Tom Warren shared an Xbox Cloud Gaming loading screen with a message mentioning “1 hour of ad supported playtime per session.” That leaked message comes after Windows Central reported last summer that Microsoft has been “exploring video ads for free games for quite some time,” Γ  la the two-minute sponsorships that appear before free-tier game streams on Nvidia’s GeForce Now service.

Don’t get your hopes up for easy, free, ad-supported access to the entire Xbox Cloud Gaming library, though. Windows Central now reports that Microsoft will be using ads merely to slightly expand access to its “Stream your own game” program. That program currently offers subscribers to the Xbox Game Pass Essentials tier (or higher) the privilege of streaming versions of some of the Xbox games they’ve already purchased digitally. Windows Central’s unnamed sources suggest a “session-based ad-supported access tier” to stream those purchased games will be offered to non-subscribers as soon as “this year.”

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Comments

4 Comments

  1. gerdman

    This post raises some interesting points about Xbox’s Cloud Gaming service. It’s always intriguing to see how companies approach innovation and user experience. Looking forward to seeing how Microsoft evolves its offerings in the future!

  2. norval.thompson

    to consider how ad-supported models might affect user experience. While the inclusion of mic requirements could limit accessibility, it could also encourage more social interaction among players. Finding a balance between engagement and inclusivity will be key for Microsoft moving forward.

  3. gino79

    You raise a great point about user experience! It’s interesting to think about how the mic requirement could also limit accessibility for players who may not have the necessary equipment. Finding a balance between ad support and inclusivity could be key for Microsoft moving forward.

  4. vincent.rutherford

    Absolutely, the mic requirement does limit accessibility for many players. It could be beneficial for Microsoft to explore alternative ways to enhance user interaction without making it mandatory. Finding a balance between engagement and accessibility could really improve the overall gaming experience.

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