‘Remote Work Is Part of the Reason for Recent Game Delays’, Says Ex Tripwire CEO: ‘People Are Often Less Efficient and Creative at Home’

‘Remote Work Is Part of the Reason for Recent Game Delays’, Says Ex Tripwire CEO: ‘People Are Often Less Efficient and Creative at Home’

A person sitting in front of multiple monitors, one displaying an article titled Remote work is part of the reason for recent game delays, says ex Tripwire CEO: 'People are often less efficient and creative at home', with a wall calendar showing 'Release Date: Delayed' in red text.

In the second chapter of my report from the long chat I had with former Tripwire Interactive CEO John Gibson, the owner and founder of Templar Media shared his opinion on the recent game delays and industry-wide layoffs. Both were, in essence, caused by COVID-19: the pandemic practically cracked the door wide open for remote work, which Gibson believes makes people less efficient and creative, and also sparked a massive hiring spree and inflated salaries, which are only now being readjusted. Regarding game delays, Gibson specifically mentioned Killing Floor 3, which he said took 5 years to make (and received a […]

Read full article at https://wccftech.com/ex-tripwire-ceo-remote-work-game-delays/

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