Hey, remember Balatro? Man, what a game. Even two years after its release, I’m still thinking about what a lightning-in-a-bottle idea developer LocalThunk captured there. Taking the design language of a roguelike and applying it to a deceptively strategic card game like poker? I could write a dissertation on why that fusion works as well as it does. I could probably also write one about the wave of games it has already inspired, but that paper wouldn’t be quite as flattering.

It’s great to see a nostalgic look back at Balatro! It sounds like it made quite an impression, and it’s always interesting to reflect on games that stick with us over time. Thanks for sharing your thoughts!