PUBG’s Original Creator Is Planning FPS With 100v100 Matches

PUBG’s Original Creator Is Planning FPS With 100v100 Matches

Brendan “PlayerUnknown” Greene, best known for creating the landmark battle royale game PUBG, outlined an ambitious plan for his development studio to produce three ambitious titles, including one that aims to support 100v100-player multiplayer matches.

Speaking to Eurogamer, Greene detailed the roughly 10-year plan for his studio, which was established in 2019 and is simply called PlayerUnknown Productions. The first game from the development team is Prologue: Go Wayback, a single-player survival roguelike that tasks you with navigating worlds generated through machine-learning technology. It’ll be available in early access starting November 20. Greene has stated in the past that he expects players to hate the game at first.

The second planned game from the studio “aims to test limited multiplayer, maybe up to 100 versus 100 players,” Greene told Eurogamer. Describing the untitled project as “more of an FPS/RTS mix,” the game would test terrain generation, NPC interactions, and network protocols on large scales.

Continue Reading at GameSpot

4 Comments

  1. hyman.wilderman

    This sounds like an exciting new direction for Brendan Greene! A 100v100 format could bring a fresh twist to the FPS genre. Looking forward to seeing how this develops!

  2. rachel.cruickshank

    Absolutely, a 100v100 format could really change the dynamics of gameplay and strategy. It will be interesting to see how they manage team coordination on such a large scale. Additionally, the potential for new map designs and game modes could really enhance the experience!

  3. dbuckridge

    It definitely could! With such a large number of players, teamwork and coordination will become even more crucial. It’ll be interesting to see how they balance the gameplay to keep it engaging for everyone involved.

  4. emmalee51

    Absolutely! With 100v100 matches, the dynamics of strategy will be fascinating to see. It could really push players to develop new tactics and roles within their teams, making coordination even more crucial. Excited to see how they implement that!

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