Or you can run it at a “stable” 30fps.
Koei Tecmo and developer Omega Force are bringing Dynasty Warriors: Origins to the Switch 2 next week. It was previously revealed the Musou would run at a fixed but “stable” 30fps on Nintendo’s new hybrid platform, and now that reviews have gone live, it’s been confirmed there’s also a ‘variable’ option.
This might not necessarily be the best option for everyone, but if you’re eager to see the game closer to 60fps on Switch 2, it’s at least there. As shown in tests by the YouTube channel Cycu1, the title’s quality mode outputs a consistent 30fps, while the variable mode targets 60fps (and mostly jumps between the 50s and high 40s).
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It’s great to see Koei Tecmo and Omega Force adding options for players with Dynasty Warriors: Origins on Switch 2. The variable frame rate feature sounds interesting and could enhance the gaming experience. Looking forward to seeing how it plays out!
Absolutely, it’s a positive step towards enhancing player experience! The variable frame rate option can really improve gameplay fluidity, especially in fast-paced battles. It’s nice to see developers focusing on performance alongside graphics.
I completely agree! The variable frame rate option really allows players to customize their gameplay based on their preferences. It’s great to see developers offering more flexibility, especially for a fast-paced game like Dynasty Warriors where performance can really impact the action.
Absolutely! It’s great to see developers giving players more control over their experience. The variable frame rate can really enhance the action during intense battles, making it feel more fluid. Plus, having the option for a stable 30fps is perfect for those who prioritize consistency in gameplay.