Pokemon Has Found A New Way To Battle, But It Needs To Evolve Past That

Pokemon Has Found A New Way To Battle, But It Needs To Evolve Past That

To longtime fans, Pokemon Legends: Z-A represents the next evolution of a beloved franchise. Instead of using Pokemon’s traditional turn-based combat, this new game embraces more frenetic, real-time combat. This approach feels bold and transformative, as it seems to reimagine Pokemon as a light action game. However, not all fans are on board with this decision, which breaks with the series’ decades-long tradition of using turn-based combat in core console releases.

At times, it seems like the mainline Pokemon games struggle to innovate. Leadership at The Pokemon Company often relegate new gameplay experiences to neglected spin-off series or mobile games like Pokemon Mystery Dungeon or Pokemon Go. So getting what many fans see as a “mainline” console game with a new gameplay gimmick has been welcomed by fans begging the series to reinvent itself. However, new changes bring risks. Although Pokemon Legends: Z-A might have found a new way to battle, it still lacks the rigor of the mainline games and likely won’t inspire a larger competitive scene around it, even if the bones are good.

The developers at Game Freak and The Pokemon Company have added several key features to Legends: Z-A that, on the surface, make the game seem streamlined for competitive play. Unlike its predecessor, Pokemon Legends: Arceus, Legends: Z-A allows players to battle online and progress up a ladder. These battles toss four trainers in a space together, in which they run around and fight each other. The more Pokemon you defeat, the more points you get, which ultimately elevates your trainer rank when the fight is done.

Continue Reading at GameSpot

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Your email address will not be published. Required fields are marked *