Famous–or infamous, depending on your point of view–English game designer Peter Molyneux has opened up about his forthcoming and reportedly last game ever, Masters of Albion, calling it a “redemption title” for all the years that he overpromised and underdelivered.
In an Edge interview (via VGC), Molyneux said that promising his games will do A, B, and C has always led him into trouble when those promises never came to fruition, citing his previous projects like the God game Black & White and the RTS Dungeon Keeper.
“I think that line in Fable–‘For every choice, a consequence’–wasn’t delivered on well enough,” Molyneux explained. “I think the possession mechanic that we had in Dungeon Keeper wasn’t delivered on enough. The open-world freedom that we had in Black & White, I think it was good at the start, but it didn’t deliver enough at the end. And Masters of Albion is an opportunity to mix all those together. Even though one is an RTS, one is a god game, and one is a role-playing game, why the f**k can’t we mix them all together?”
				
 