Mutliverse has announced that it is delaying the launch of its colony builder and FPS roguelite hybrid PAX Autocratica by a month to address performance, stability, and balancing issues that have been raised. Initially, PAX Autocratica was going to launch on February 2nd into early access, but now it will launch on March 4th instead.
In a statement the dev team at Multiverse said, “After review by the Supreme Council, a directive has been issued regarding the deployment of Pax Autocratica.
- Core balancing adjustments
- Stability and performance improvements
- Initial onboarding and tutorial refinement
In addition, we have received a significant number of Quality of Life requests that we intend to address Our objective remains unchanged:
In Pax Autocratica, you are Leader of Auroria and it is your role to build a fully totalitarian state in your vision. It can be a place of utter ruthlessness to one or benevolence. You need to find a balance to keep your citizens Fear, Happiness, Hunger, and Loyalty in check so they will follow you. The civilisation starts as a small cluster of shelters but through resource gathering, management of your citizens, and issuing decrees you can build a bustling autocratic state.
The FPS side will see you face off against these enemies of the state through small skirmishes to big battles that will involve mechs, tanks, and infantry. There will be hundreds of different of different buffs that will shape how these expeditions will play out. The studio has also previously confirmed AI has been used to generate some portraits and icons in Pax Autocratica, but is looking to remove all of them before the game is launched and replaced with the work of the game’s artists.
Multiverse has previously made a statement about donations to the Norwegian Refugee Council saying, “1% of all net revenue from Pax Autocratica will be donated to support people forced too flee violence in conflict areas through the Norwegian Refugee Council (NRC), a politically neutral humanitarian organization assisting civilians affected by war, displacement, and oppression.”
Source: Steam


It’s always a bit disappointing to hear about delays, but it sounds like the team is committed to delivering a great product. Looking forward to seeing how PAX Autocratica develops in the coming weeks!
You’re right, delays can be frustrating, but it’s great to see the team’s dedication to delivering a polished product. This extra time might allow for more innovative features or improvements that could really enhance the gameplay experience!
quality product. It’s interesting how these delays often allow developers to refine gameplay mechanics, which can lead to a better overall experience. Hopefully, the extra time will bring some exciting new features as well!