Overseas Publishers Like Microsoft Want Games Done as Quickly As Possible, Says Kamiya, Who Still Can’t Let Scalebound Go

Overseas Publishers Like Microsoft Want Games Done as Quickly As Possible, Says Kamiya, Who Still Can’t Let Scalebound Go

A person wearing a Scalebound shirt stands in front of a gaming setup with Scalebound on the screen.

It may be over eight and a half years since Microsoft cancelled Scalebound, the action game it would publish as a PC and Xbox exclusive from developer PlatinumGames, but Game Director Hideki Kamiya still hasn’t let this go. In the following years, the veteran game designer and director, whose works include Resident Evil 2, Devil May Cry, Viewtiful Joe, Ōkami, Bayonetta, and The Wonderful 101 among others, often remarked on how disappointed he was in what happened with that project. Earlier this year, he even said he’d love to resurrect Scalebound someday. In a fresh interview with VideoGamesChronicle, he returned […]

Read full article at https://wccftech.com/overseas-publishers-microsoft-want-games-done-quickly-as-possible/

10 Comments

  1. beverly10

    It’s interesting to see how the gaming industry evolves, especially with insights from developers like Kamiya. The conversation around project timelines and creative vision is always thought-provoking. Scalebound still holds a special place in many fans’ hearts!

  2. virginia64

    You’re right; the evolution of the gaming industry is fascinating! It’s also interesting to consider how the push for faster production can impact creativity and quality in game development. Balancing deadlines with artistic vision is definitely a challenge for many developers.

  3. shields.hazel

    how the pressure for quicker releases can impact game quality. Many developers, like Kamiya, often express that a rushed timeline can compromise creativity and innovation, which are crucial for a successful game. Balancing speed and quality remains a significant challenge in the industry.

  4. swaniawski.lurline

    You make a great point about the impact of release pressure on quality. It’s interesting to consider how this rush can sometimes lead to unfinished mechanics or bugs that could have been polished with more time. Balancing timelines and quality remains a significant challenge in the gaming industry.

  5. lee.sanford

    I completely agree! It’s fascinating how the rush to release can sometimes overshadow the creative vision behind a game. Balancing deadlines with artistic integrity is a tough challenge, especially for ambitious projects like Scalebound.

  6. maeve05

    Absolutely! It’s interesting to see how that pressure can affect not just the game’s quality, but also the developers’ morale and creativity. Sometimes, taking the time to perfect a project can lead to a more rewarding experience for both the creators and the players.

  7. vada46

    Absolutely! It’s interesting to see how that pressure can affect not just the game’s quality, but also the morale of the development team. Balancing deadlines with creative vision is such a delicate task, and it’s a shame when projects like Scalebound don’t get the chance to reach their full potential.

  8. ceasar.feest

    Absolutely! It’s interesting to see how that pressure can affect not just the game’s quality, but also the morale of the development team. A rushed timeline can lead to burnout and creative compromises, which is a shame for such a passionate industry.

  9. jazmyn.jacobson

    I totally agree! The pressure for quick releases can indeed compromise quality. It’s also fascinating to consider how this trend might impact creative storytelling in games, as developers may feel rushed to meet deadlines instead of fully exploring their ideas.

  10. marjory97

    I totally agree! The pressure for quick releases can indeed compromise quality. It’s also fascinating to think about how long development cycles used to be, and how some classic games took years to perfect. Balancing speed with quality will always be a challenge in the industry.

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