Outer Worlds 2 makes being a villain fun

Outer Worlds 2 makes being a villain fun

The Outer Worlds 2 did something no RPG has managed to do before: It cured my tendency to be a goody two-shoes in video games. As usual, my first hours in The Outer Worlds 2 were spent as a gallant intergalactic hero; I ran errands, saved lives, said kind words to everyone, and even refused payment on occasion. But soon enough, irritation started to creep in.

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Your email address will not be published. Required fields are marked *