For a long time now, choices and consequences have been framed as the core of any decent role-playing game, including open-world RPGs. Indeed, when stepping into a vast living interactive world, it’s only natural to expect it and its inhabitants to react to player actions. Easier said than done, though. Rare exceptions aside, very few of the consequences in RPGs matter outside a particular quest and the NPC who gives it to the player. Only a handful of open-world RPGs embrace this concept fully, creating lasting consequences that may, at times, stick with players for an entire playthrough.

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