Open-world games have had a big boom in the last two decades. Initially, it was all about how big a world could be, and all the places you could go to that were previously locked behind an invisible barrier. It was revolutionary for exploration, as we finally got games where we could decide how to go about interacting with the world and its story. No longer were players trapped to just follow a linear quest line; if there was a mountain you wanted to climb, then you could.

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