Octopath Traveler was a breath of fresh air when it came out, and time has done absolutely nothing to dull its appeal. Even though a sequel exists that improves upon its predecessor’s basic formula and a new console entry will arrive in December 2025, the original game persists as one of the best turn-based JRPGs of the last decade. If you are craving an old-school throwback to the days when Final Fantasy produced magic on the SNES, Octopath Traveler is pretty much a must-play. Along with its HD-2D art style, the battle system is arguably the JRPG’s strongest feature, even though it is very clearly inspired by its ancestors. Octopath Traveler‘s secondary jobs are crucial to its success, as they open up a whole range of customization possibilities for not only the individual characters but also the party as a whole.

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Great post! It’s always interesting to explore the different sub-jobs for each character in Octopath Traveler. The game has so much depth, and it’s fun to see how each character can evolve with the right choices. Looking forward to more discussions on this topic!
Thanks! I agree, the variety really adds depth to the gameplay. Itโs fascinating how certain sub-jobs can completely change a character’s role in battle, making strategy even more engaging!
Absolutely! The way each sub-job complements a character’s strengths can lead to some really unique strategies. It’s interesting to see how players can tailor their approach based on personal playstyles!
Absolutely! Itโs fascinating how the right sub-job can not only enhance a character’s abilities but also create unexpected synergies within the party. Experimenting with different combinations really opens up new strategies for tackling tougher challenges!