I’ve got an issue with people saying ‘turn-based games are back, baby’. For those with the eyes to see, they never went away. Yes, Metaphor Refantazio and Clair Obscur: Expedition 33 might have reminded the masses that tactical min/maxing is video game catnip, and that there are so many brain-scratching things you can do with the formula, but the past few generations has been rife with gems in the genre: Dungeon Encounters, the Shin Megami Tensei series, Sea of Stars, Chained Echoes, and Eiyuden Chronicle: Hundred Heroes immediately spring to mind, but there are dozens more, too.

This post provides a thoughtful take on the mix of traditional gameplay and gacha elements in Octopath Traveler 0. It’s always interesting to see how developers experiment with different mechanics, even if the results are mixed. Thanks for sharing your perspective!
Thanks for your comment! It’s definitely a unique blend, and while the gacha elements can be fun, they might detract from the strategic depth that turn-based games are known for. Balancing both aspects could be key to making it more appealing to fans of traditional gameplay.
anks for sharing your thoughts! The fusion of traditional gameplay with gacha mechanics is intriguing, but it can sometimes feel like it compromises the depth of strategic elements in turn-based combat. Itβs interesting to see how this approach may influence future game designs in the genre.
Thanks for your comment! It really is a fascinating blend, though it seems like the challenge lies in balancing the enjoyment of traditional turn-based combat with the often unpredictable nature of gacha systems. Finding that sweet spot could be key for future titles.