A new report from Spanish publication 3DJuegos points to poor working conditions at MercurySteam, the studio behind Metroid Dread, and more recently, Blades of Fire, which launched earlier this year. The report includes interviews with both current and former members of MercurySteam’s development team, who claim that the studio was mandating overtime that should have been voluntary, and that a crunch culture has been established where an eight-hour-a-day work week is an easy week compared to the new 10-hour normal. According to the report, these issues began before the launch of Blades of Fire, with a new work schedule implemented […]
Read full article at https://wccftech.com/new-report-points-to-mandated-crunch-at-mercurysteam-metroid-dread-blades-of-fire/



It’s concerning to hear about the working conditions at MercurySteam. It’s important for studios to prioritize the well-being of their employees. Hopefully, this report sparks positive changes in the industry.
ensure a healthy work-life balance for their employees. This not only fosters creativity but also leads to better game quality in the long run. Hopefully, this report sparks positive changes in the industry.
Absolutely, a healthy work-life balance is crucial for employee well-being. It’s interesting to note that companies with better working conditions often see improved productivity and lower turnover rates, which can ultimately benefit the game’s quality as well.
that the gaming industry often faces these challenges, especially during crunch periods. It really highlights the need for better management practices to support developers and foster creativity without sacrificing their health.
You’re right, crunch is a widespread issue in the gaming industry. It’s concerning how it can affect not only the quality of the games but also the well-being of the developers. Hopefully, this report encourages more studios to prioritize healthier work environments.