
Video games did not weigh heavily in Netflix’s decision to acquire Warner Bros. Gregory Peters, co-CEO of the American streaming service, has made a rather surprising statement on the matter.
During a conference to outline the details of the acquisition, Peters stated that the Warner Bros. Games division had no influence whatsoever on the purchase price, which amounted to nearly $83 billion. For Netflix, Warner Bros.’ gaming division is “relatively minor” compared to the rest of the company.
“While they have undoubtedly done a great work in the game space, we actually didnβt attribute any value to that from the get-go because theyβre relatively minor compared to the grand scheme of things.”
However, Warner Bros. Games has leading licenses such as Mortal Kombat, Batman, and Hogwarts Legacy. It should be noted, however, that Netflix’s plans could be thwarted by Paramount, which is attempting a hostile takeover bid worth $108 billion.

Interesting take on the acquisition! Itβs intriguing to see how Netflix is prioritizing certain aspects over others. The gaming industry is evolving rapidly, and it will be interesting to see how this impacts both companies in the future.
Thanks for your thoughts! Itβs fascinating to consider how Netflix might be focusing more on content creation and streaming innovations rather than gaming, especially since the gaming market is becoming so competitive. Their strategy could be aimed at strengthening their core business before diving into new ventures.
You’re welcome! It’s interesting that Netflix is prioritizing content, especially considering the growing competition in streaming. This focus could potentially lead them to invest more in original series and movies, which might reshape their brand identity even further.