MIO: Memories In Orbit patch 1.2 is out and addresses some bugs

MIO: Memories In Orbit patch 1.2 is out and addresses some bugs

Developer Douze Dixièmes has released the first major patch for its tough platforming metroidvania MIO: Memories In Orbit, with patch 1.2 addressing bugs and a few balance issues. The aim of the patch according to the development team is to make MIO: Memories In Orbit a smoother and more enjoyable experience. The patch notes do contain a few spoilers so if you don’t want to know anymore, then click away from this page now.

MIO: Memories In Orbit patch 1.2 update notes

Bug Fixes

  • Fix a bug where the fourth tremor would trigger too early (sorry)
  • Fix a bug where the boss assist (“Eroded Bosses”) would not work on some combination of boss fight and respawn checkpoint
  • Fix HUD logic for the “Hand’s greed” modifier feedback
  • Fix the invisible trapdoor after the Dr Halyn fight
  • Fix invisible ceiling in <redacted>
  • Fix lootable nacre through ceiling in Foundations
  • Fix missing corpse for Calderon after the fight
  • Fix collider/visual mismatch in the shuttle shafts (esp ice section)
  • Fix Capucine’s statue dialogs
  • Small typo fixes in game texts

Gameplay & Combat Tweaks

  • Tweak attack direction selection logic for d-pad & keyboard to help with pogo misses
  • Change the “Hand’s greed” modifier to also use decayed health (tremor) as an additional damage boost source
  • Tweak hitbox behavior for the FRIENDS fight
  • Tune Shii armor during certain animations
  • Apply damage upgrades to scrap pile attacks

Balance & Difficulty

  • Tune the ending section of Sawlong to make it slightly less punishing
  • Remove low health feedback during the Khlia sequence
  • Remove some health bars in the Pit

Level Design & Progression

  • Remove the alternate path in the striders tutorial section
  • Change the entrance shortcut of the Chapel to avoid misleading people into not doing the level
  • Change metropolis <redacted> entrance to allow escaping even after sequence break
  • Tweak some respawn zone in Metropolis platforming gauntlets

Camera & Presentation

  • Improve camera handling during the Vlad fight

Quality of Life

  • Speed up the Sol&Vin elevator after the first fight attempt
  • Speed up the Shuttles once Dr Halyn has been encountered the first time
  • Shorten input lock on checkpoint after death

Visual Clarity & Environment

  • Tweak a couple background elements that could be confused with walkable platforms in the Haven
  • Tweak the visuals for  the drawer secret passageway in the Vaults

Credits & Meta

  • <REDACTED> in the credits ❤
  • Credits update (font list, production babies)

MIO: Memories In Orbit Review

In our MIO: Memories In Orbit review, I said, “MIO: Memories In Orbit is an early contender for one of the most memorable games of 2026. It is an incredibly challenging game to play, with combat being a highlight, even if some platforming section can be frustrating. It looks fantastic, though, and the story is well told. MIO: Memories In Orbit draws you in, and does not let go easily. It is hard game but the journey is worth experiencing.”

Source: Steam

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