The saga of MindsEye continues to get weirder. The third-person action game from studio Build a Rocket Boy had a very weird and troubled launch last June, headlined by co-CEO Mark Gerhard saying the negative reception to the game was a targeted campaign “100 percent” being funded by an ominous outsider. Some players were able to receive refunds for their purchase of the bug-filled game, while Build a Rocket Boy’s attempts at damage control failed spectacularly. The studio was hit with layoffs shortly after launch, and the remaining developers put out a sizable update last month in an attempt to turn the game around and bring players back. (It hasn’t, going by public player count numbers on Steam; MindsEye‘s highest concurrent peak player count was 80 players in the month since the update.)

