MindsEye studio lays off more staff, CEO blames ‘criminal activity’ for game’s failure

MindsEye studio lays off more staff, CEO blames ‘criminal activity’ for game’s failure

The saga of MindsEye continues to get weirder. The third-person action game from studio Build a Rocket Boy had a very weird and troubled launch last June, headlined by co-CEO Mark Gerhard saying the negative reception to the game was a targeted campaign “100 percent” being funded by an ominous outsider. Some players were able to receive refunds for their purchase of the bug-filled game, while Build a Rocket Boy’s attempts at damage control failed spectacularly. The studio was hit with layoffs shortly after launch, and the remaining developers put out a sizable update last month in an attempt to turn the game around and bring players back. (It hasn’t, going by public player count numbers on Steam; MindsEye‘s highest concurrent peak player count was 80 players in the month since the update.)

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