
Are you wondering about the best classes in Mewgenics? This roguelite game features 14 different archetypes that you can select for your cat characters. Evidently, not all are created equal, and some tend to perform better than their counterparts. We have loads of things to discuss, but be forewarned that this article has some mild spoilers, too.
Note: Are you just as curious as a cat? We have a best skills guide so you can plan your potential builds ahead of time. Just as well, you can find all of our other guides in our Mewgenics guides hub.
Mewgenics – Class tiers and caveats
Our Mewgenics class tier list discusses the pros and cons of all the available options in the game. We also take party roles and potential hybrid builds into consideration. That said, there are a few caveats:
- While there are 14 classes in the game, only five are available at the start of your playthrough. These are the Tank, Fighter, Mage, and Hunter. You can also refrain from choosing a class, which makes your cat “Collarless.”
- The rest of the classes are unlocked gradually as you progress through the campaign. You unlock the Cleric’s collar upon clearing Act 1 – Alley. The rest, subsequently, become available as you complete other acts and sub-zones. The last one that you unlock is the Jester all the way in Act 3.
- Technically, most classes can be considered S-tier if you get ideal drafts for skills. Unfortunately, there’s a huge selection pool of abilities and not everything will go your way in each run. There are, however, some reroll methods that you can try out. Certain items and set bonuses can also alter the way you approach a class playstyle or role.
- In any case, this article assumes that there are near-optimal conditions when creating a character’s build to see how they’d fare overall.
S-tier: Cleric

- How to unlock: Complete Act 1 – Alley.
- Role: Main healer.
- Attributes: +2 CHA, +2 CON, -1 SPD, and -1 DEX.
The Cleric is, simply put, one of the best classes in Mewgenics. It has a vast array of healing abilities, some of which can get you out of a bind quickly. Not only can it revive downed cats, but it can cure injuries, too. Battles in late-game zones are inherently tough, which makes the Cleric the top choice for the support role in a party.
Moreover, several items in the game, such as the Nurse Mask and Scrubs, boost the class’ healing capabilities further. Lastly, the Open Wounds ability can be used for a more offense-oriented role, since it deals more damage the lower the target’s HP.
S-tier: Hunter

- How to unlock: Available by default.
- Role: Ranged physical DPS.
- Attributes: +3 DEX, +2 LCK, -1 CON, and -2 SPD.
The Hunter might have the highest DPS output in the game, thanks to hard-hitting skills like Heavy Shot and Arrow Flurry. The downside is that these shots can easily miss. Here’s the kicker: Various common items like the Monocle, Man’s Glasses, and Bullseye guarantee that your physical attacks always hit, fully negating the penalty. Just try to have decent CON and SPD, and you should have a sniper that can take out foes from afar without breaking a sweat.
S-tier: Fighter

- How to unlock: Available by default.
- Role: Melee physical DPS.
- Attributes: +2 STR, +1 SPD, and -1 INT.
The Fighter is another stellar damage-dealing class, which is why it rounds out the S-tier section of our Mewgenics class tier. This is mostly because it has several options that either improve its mobility or refresh its actions. Since turn-based games are all about managing the “action economy” of your units, the Fighter has a nice selection pool to bolster its versatility.
You can get close enough to targets via Confront, Leap, Meteor Slam, Berserker Dash, and other abilities. You can then follow this up with bone-crunching moves that hit multiple enemies, such as Spin and Side Slash, or gain a bonus attack via Stoopzerk. And, yes, you can even uppercut someone to the high heavens, removing them from play temporarily, by using Cosmic Punch.
A-tier: Tank

- How to unlock: Available by default.
- Role: Defense and knockback-based tanking.
- Attributes: +4 CON, -1 INT, and -1 DEX.
As the name implies, this class ought to be your “main tank” if ever you need one in your squad. While its damage output isn’t comparable to the Fighter’s, the Tank does have amazing survivability even when in the thick of the fray. Abilities like Steelskin allow it to bear the brunt of tremendous damage, shrugging it off until the end of the turn. Goad and Bodyguard, meanwhile, ensure that teammates are safe.
The only caveat is that a Tank’s level ups will sometimes draft rock-based skills that either spawn rocks or petrify hostiles. These have additional utility effects, but they tend to be situational, too.
A-tier: Butcher

- How to unlock: Complete Act 2 – Core.
- Role: Melee DPS and HP-based tanking.
- Attributes: +3 CON, +2 STR, and -2 SPD.
The Butcher certainly has all the tools to make it one of the top performing archetypes in the game. Its innate weapon, the Meat Hook, allows you to reel in targets that are positioned perpendicularly or diagonally to you, somewhat akin to the boss from the Diablo series or Scorpion from the Mortal Kombat franchise. You can follow through with its Cleave basic attack, which also creates food pickups.
This is where the Butcher’s role differs slightly from the Tank and the Fighter. High Strength means it could clear out packs of hostiles, but lower Speed means its mobility is limited. High Constitution, meanwhile, allows it to soak up a lot of damage, but you should heal up by eating food that drops all over the place. Ideally, you’ll want abilities like Succ, Glutton, or Hog Rush to get to food quicker. Alternatively, you could turn all that fresh meat into rotting fly familiars.
A-tier: Mage

- How to unlock: Available by default.
- Role: Ranged magical DPS.
- Attributes: +2 INT, +2 CHA, -1 CON, and -1 STR.
The Mage is certainly one of the best classes in Mewgenics. It has a ridiculous number of spells, ranging from free casts like Magic Missile and the horde-obliterating Meteor Storm. Having boosts to Intelligence and Charisma also help with regenerating mana.
The only reason why we rank it lower than the Hunter is that the Hunter happily lobs projectiles from afar, whereas the Mage still requires line-of-sight to hit targets, including a bit of repositioning for area-of-effect (AoE) spells like Mega Blast. Very few items remove line-of-sight restrictions, so you need to roll the right skills and gear sometimes.
B-tier: Monk

- How to unlock: Complete Act 3 – Labs.
- Role: Hybrid melee and ranged combatant.
- Attributes: +2 INT, +2 CHA, -1 STR, and -1 DEX.
If there’s one word to describe the Monk, it’s that it’s versatile. It’s the only class in the game that has two basic attacks by default. Not only that, but it can switch stances between a melee strike and a lobbed ranged shot.
Unfortunately, its playstyle can be a little clunky if you don’t draft the correct skills. This is exacerbated by penalties to both Strength and Dexterity, which means those basic attacks are weaker. That said, the Monk has access to high mobility skills and even martial arts, like the Kill Bill-inspired Five Point Palm Exploding Heart Technique, which instantly kills a non-boss unit at the end of their next turn.
B-tier: Psychic

- How to unlock: Complete Act 2 – Moon.
- Role: Ranged magical support and crowd-control.
- Attributes: +1 INT, +1 CHA, +1 SPD, and -1 CON.
Most classes in the game tend to function in a straightforward manner. There are those that annihilate enemies and those that keep teammates alive. The Psychic, meanwhile, is firmly in the support role. Rather than boosting offense, defense, or survivability, the Psychic excels at crowd control, with its telekinetic and gravity-based powers that cause mayhem for enemies.
Its basic attack, while laughably weak, pulls enemies closer for knockback damage. Other spells like Gravity Pull cause foes to smash into each other, while Increase Gravity can slow down or even immobilize bosses.
B-tier: Thief

- How to unlock: Complete Act 1 – Sewers.
- Role: Melee and ranged physical DPS.
- Attributes: +4 SPD, +1 LCK, -1 STR, and -1 CON.
The Thief is certainly one of the premiere damage-dealing combatants in the game, as it can slice apart hostiles as effortlessly as the Hunter and the Fighter. The Speed attribute boost it gets is also nothing short of amazing.
The reason why we’ve placed it in B-tier, however, is that most of its projectile attacks can only fire in a straight line. This limits your options, since you constantly need to reposition, or at least have access to ideal support skills and gear pieces. One of its best abilities is Assassinate, but it also requires getting behind an opponent. This is extremely risky due to the Thief’s lower Constitution, which is why you also need teleportation abilities or extra movement.
C-tier: Druid

- How to unlock: Complete Act 2 – Crater.
- Role: Minion summoner and support healer.
- Attributes: +3 CHA, +1 LCK, and -2 CON.
We start off this section of our Mewgenics class tier list with the Druid. C-tier might seem low, but the class does have nifty functions. It has a friendly crow companion by default, it can summon other creatures, and even turn into various animal forms. It has an AoE healing spell, though comparatively weaker than the Cleric’s kit.
What holds is back is randomization. Unless a cat was born innately with certain abilities, you won’t know your starting skills until you lock in your choice at the beginning of an adventure. The Druid just happens to have extremely varied playstyles, that there’s a high potential of a mismatch among skills the moment you select it. The lower Constitution might also pose an issue, especially if the transformation you get requires you to get up close and personal with your opponents.
C-tier: Necromancer

- How to unlock: Complete Act 1 – Caves and Boneyard.
- Role: Minion reanimator and downed caster.
- Attributes: +2 CON, +1 CHA, and -2 STR.
The Necromancer definitely has its quirks as the master of the undead. Its basic action, Leech Shot, lets you siphon the health of targets, while certain spells let you reanimate corpses to do your bidding. We’ve even had runs where the Necromancer revived sharks and golems that were able to one-shot bosses!
In most cases, though, the Necromancer’s kit is a bit unwieldy. It has skills that become more powerful if it’s downed in battle, but it also needs items or passives that negate the injuries and maladies it suffers. Its best ability, Soul Link, which causes all linked units to simultaneously take damage, is a must-have. Without it, you have to adjust and let your allies do most of the work.
C-tier: Tinkerer

- How to unlock: Complete Act 2 – Bunker.
- Role: Hybrid DPS and item crafter.
- Attributes: +4 INT, -1 LCK, and -1 CHA.
Even though we ranked the Tinkerer fairly low on our Mewgenics class tier list, it’s still a great option to have in your squad. This is primarily due to passives like Armor Specialist and Item Proxy. The former buffs the effects of equipped armor, while the latter helps you discern and activate item set bonuses easily.
In most situations, though, the Tinkerer is held back by randomness in the weapons that it crafts. Firstly, you can’t equip a weapon in the loadout screen, since the class’ basic action either causes you to craft your own or throw the one you have held. It could create useful things like the Pogo Stick or Bomb, or it could disappoint you when it crafts a Stick or a Glass Shard.
You can only obtain high-tier craftable gear if you have a resource called Tech, and the skills that grant this are hard to come by. In the same vein, you can only keep these weapons if you have the Duct Tape passive. But, if you do get lucky with your drafts, you could be looking at a class that starts battles armed with a Rocket Launcher or Submachine Gun.
D-tier: Collarless

- How to unlock: Available by default if you don’t pick a class collar for your cats.
- Role: Generalist buffer.
- Attributes: N/A – The cat’s stats are unchanged.
The Collarless cat–i.e. one that doesn’t have a particular class–is the lowest ranked among all the available options in the game. True, it has over a hundred active and passive skills that can be learned, but this is also a cause for concern. Being Collarless means relying solely on generalist buffs and weak attacks, most of which are single-target. Cats with low Luck stat might also draft Collarless skills more frequently.
At best, you can choose to go Collarless if a cat was already born with powerful abilities. These can be complemented by skills that let you spend excess coins, including teleportation and healing. This class can also be your “mule” of sorts, the one who carries quest items that have detrimental modifiers, since it’s unlikely to carry your team anyway.
X-tier: Jester

- How to unlock: REDACTED
- Role: Jack-of-all-trades
- Attributes: N/A – The cat’s stats are unchanged.
Last but not least, there’s the Jester. We’ve placed it in a tier of its own given its unique mechanics. The Jester has the largest selection pool since the abilities of all other classes pop up when (a) you lock in your choice at the start of a run and (b) every level up thereafter.
It’s hard to discern just how impactful it would be during the course of your run. You could have top-tier abilities right from the get-go, or you could see subpar options being offered as you progress. There’s an equal chance to get options like Meteor Slam and Meteor Roll or the Dump skill where you just drop poop on a tile.
That does it for our guide on the best classes in Mewgenics. We hope these tips help you when coming up with a composition for your party. Since we’re already on that subject, you might want to read our best skills guide and best items/set bonuses guide.
Mewgenics has over a dozen classes, along with hundreds of skills and items, to keep future runs refreshing. You’ve got your work cut out for you, especially with countless potential synergies and random permutations. If you need more help, you can always take a look at our Mewgenics guides hub.

