If youโve played The Binding of Isaac, then you know that Edmund McMillen tends to make games that go 1,000 layers deep. That holds true for his latest project with co-developer Tyler Glaiel, Mewgenics. The new roguelike has players breeding cats and taking them into a gauntlet of turn-based tactical battles. It seems straightforward enough at first โ that is, until youโve sunk 10 hours into it and see that your completion percentage is only at 10%. To reiterate: it goes deep.

